skyrim skooma dealer build
If you want this armorpiece, do Boethiah's questline to the end. Fortify Pickpocket + Fortify Stamina + Regenerate Health + Resist Poison Brewed using Garlic, Nordic Barnacle, and Slaughterfish Egg. Some NPCs (e.g. Poisoned is arguably the most important perk in this tree, as it will let us kill enemies or otherwise manipulate them without anyone around us noticing. Potions, Aside from basic restore X potions and potions of resist X, you should consider these two combinations: “Elixir of Lifegiving” A simple but effective healing potion brewed from everyday ingredients. The Build, We fight dirty. So as stated I wanna become a skooma dealer any good mods that let me sell skooma? It renders mages near useless and causes some mild damage to the digestive tract. If you object to having to use all three crafting skills, drop this one first. Skooma dealer build. Gameplay Ha! I actually just downloaded it last night so haven't tried it yet. I'm well aware that people will object to using all three crafting skills- given that this is an unarmed build, I feel it is necessary to show at least what is, in my mind, the most effective way to play this build. Go enter a room, save, and re-load. The Civil War can be sided either way or ignored entirely- ideally in the way the player perceives as being the most directly beneficial to themselves (political considerations should be thrown out the window). Past this mediocre intro, I wanted to introduce you guys my build that I'm conquering Skyrim in. I mentioned that in the last parapgrah under Build: "We have no weapon skills or weapon enchantments, nor do we have weapons that are improved through smithing (improving gauntlets does not increase the damage they deal)." There are many viable paralysis, slow, and health poisons you can brew in this playthrough. Time spent crafting is time spent not enjoying the game. Exposing the imp stool fungus to human flesh doused in slaughterfish egg albumin causes the mushroom spores to attach to the nervous system of most humanoids, causing paralysis and interrupting most bodily functions. Then there are the folks who take advantage of the crafting loop exploit to create characters so powerful the game ceases to be challenging or fun. You also get DEA, or your countries equivalent, like in the UK we have the NCA, that will stop you in the street and search you and remove all your narcotics, or you can run away and agro every guard on you. After completing the Helping Hand quest, the Dragonborn can speak to Wujeeta again and ask her if she got the Skooma. Illusion is the only school of magic we care about. Skooma Dealer (NPC), an NPC in that faction This is a disambiguation page , a navigational aid that lists pages that would otherwise have the same name. “Salve of Deft Hands” This salve reduces all friction between your hands and your target’s pockets, making you more effective at pickpocketing. [Invisibility -> Pickpocket (Misdirection)] x Number of Enemies -> Mayhem -> Invisibility. ; Return to the jarl with the evidence. What the mod does is adds a merchant or "skooma dealer" to every one of the major cities in the game, the merchants also sell things like alcohol, sleeping tree sap, lockpicks, and moon sugar. Skooma cannot be made in an alchemy lab, but is manufactured out of Moon Sugar and Nightshade. We have no weapon skills or weapon enchantments, nor do we have weapons that are improved through smithing (improving gauntlets does not increase the damage they deal). The pair will allow you to craft fortify alchemy gear into fortify enchanting potions, and repeat as necessary to craft the best poisons and potions you can. Thank you! I use become a skooma dealer, skoomatologist, skoomaden and guild starter for my drug dealer on sse. Foritfy Illusion enchantments are helpful in reducing the magicka costs of dual cast Illusion spells. "Deal" with Sarthis Idren, and find evidence to locate his sources. Good point about the fortify Marksman. Become A Skooma Dealer by MimiTheAlchemist Ported to SSE by MissChevus This is not my own work. It does 5 points of poison damage per second to all enemies in melee range, and it muffles you. Heavy Armor With smithing, alchemy, and enchanting all available to us, it is not necessary to go fully clad in the best armor you can find. Good work, I hope to see more from you! ~ Sheogorath, Daedric Prince of Madness Moral Alignment: Chaotic Neutral. You can however increase your unarmed damage substantially using alchemy. These multipliers apply. No worries, I made it much more clear now. It also has the advantage of giving you an early boost to Smithing, which will allow you to make gauntlets you wouldn't normally find at your level. Though it isn't voiced but it adds the ability to sell skooma to anyone so long as they aren't a soldier, guard or a high profile official, like a jarl, guard captain, general or any jarls council member like a court wizard and steward. A potion of Fortify marksman will increase your unarmed damage by whatever magnitude you craft. Another mod where you can run your own skooma cartel-esque organisation is Guild Starter where you can hire people to smuggle skooma. Extract contents of the zip file into skyrim … Skooma Smuggler replied to Ponty's discussion Character Build: The Tinkerer in Skyrim Character Building "Thank you for posting this ponty. Skooma Dealers are randomly encountered merchants. Steals the clothing of an enemy, sending them into a spiral of confusion and rage that leads them to attack every enemy nearby. Here are all the spells in the Illusion school we care about: Frenzy Spells: Fury (Novice) -> Frenzy (Adept) -> Mayhem* (Master) - Creatures and people up to level 6/14/25 will attack anyone nearby for 30/60/60 seconds. Enchanting and Alchemy are necessary in this build. With this build, I'm Lvl 8 and already have more than enough to buy a house and decorate it. Allows you to set up a skooma dealing guild with a cool hideout hideout near whiterun. You’ve certainly managed to pull it off. Our goal is to make our enemies act as irrationally as possible. add skyhighrim and cannabis skyrim for more flavor, New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! This is supplemented by their grandmother's constant yarns of the day Elsweyr seceded from the empire, proving in The Skooma Cat's mind that regime is impermanent and that the individual comes first. This is so we can obtain Fists of Steel early. Some of the tactics you can use include: Invisibility -> Pickpocket (Perfect Touch) -> Frenzy (or Frenzy poison) -> Invisibility. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I only ported the original mod so people who have SSE can use it. Frenzies an unsuspecting enemy to attack another, allowing you to deliver a critical punch. We can make them fight each other using Illusion magic, sure, but why stop there? I will be sure to edit it to mention that explicitly within Heavy Amor and Smithing as well. My bad I must have missed that bit while reading. The Dealer is a Bosmer found inside Redwater Den. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. All of that aside, it's a very nice boost to damage that has the additional effect of being able to kill lesser enemies while you deal with big threats. Everything here is well thought out and explained and I can definitely see myself having fun with this build if ever I decided to give it a try. Though I cannot personally vouch for how it performs without the unofficial patch, I can say personally that it has not messed up any pickpocketing opportunities, even on enemies who I used the Calm spell on. *Worth noting is that, wtihout the unofficial patch, the Fortify Marksman potion DOES improve unarmed damage, as it applies to all combat skills, not just Archery. I did a skooma build a while ago and that's what I used. One quick note: Again, in regards to using all three crafting skills, trust me when I say the build strays far from being overpowered for the difficulty it is intended. Thats actually a really good idea thank you. This mod is basically an overhaul of the drug system in Skyrim. Or perhaps that is why you adopted them in the first place? I recommend using the Calm spell on Boethiah's Champion if you want some fun bonus dialogue that most people don't even know about. If an internal link led you here, you may wish to change the link to point directly to the intended article. Therefore, The Skooma Cat favors personal independence and freedom over structure and peace, and following this philosophy, they inevitably one day leave their clan in northern Anequina to travel the world, first merely preaching about the wisdom of Sheogorath before eventually succumbing to his teachings, constantly indulging in fights, skooma and alcohol, and other particularly indulgent activities. You can even use this loop to replace smithing to some extent by crafting the best fortify smithing gear and fortify smithing potions, but this will take some time to get. What I will say is that this does only seem to work as long as you're invisibile, not just sneaking, and as long as the enemy is not hostile at that moment (e.g. Consequently, we are avoiding the entire right side of the Heavy Armor tree as most of those perks require some form of a matching set. Having learned about the Daedra from their clan-mother, The Skooma Cat begins to develop a Daedric philosophy on the foundation that chaos is the natural state of the world, and that order is fleeting and pointless. Skooma Dealers Of Skyrim Jan 14 2015 Full Version 2 comments. You can take out any particularly difficult enemies silently by dropping health poisons into their inventory beforehand as well, and paralytic poisons are helpful against single powerful targets, allowing you to wail away at them while they take a nice nap. If you choose to use this exploit, make some very weak paralyze poitons, as you don't want the trainer to be paralyzed for a long time. The salve also grants the user many restorative properties, though healthier skin is surpisingly not one of them. Unrelenting Force is good crowd control and is worth using just to hurl enemies off of cliffs. Of course, it is up to you and your personal style. Sweet build dude. Obviously Poisoner is important as well, as we want our poisons to be as effective as possible. I can't stop you. Now for the other main aspects of the build: The only weapon you should ever use is The Wabbajack from Sheogorath's quest. The root of the nightshade plant contains most of the essence but the berries and flowers produce a much more fragrant Skooma.[source?] Do you want to see Dwemer mechanisms tear each other apart while you quietly sneak away? If an enemy is facing us, we might consider our options, and even slip away if his sword looks too big. Then this is the mod for you. Close. None of the mods actually let you test on people afaik but it seemed funny. Nice job here. Seeing the ferocity of the Khajiiti warriors, Ra'Wulfharth could not bring himself to put them to death. ... Skooma dens are sprouting up all over Skyrim. You don't have a ranged weapon, so waiting for dragons to land can be a pain. Calm spells are also convenient in that they allow us to pickpocket enemies who are already hostile to us. If you sell multiple times to the same npc they become addicted and will pay more gold. Cast Invisibility (and Muffle if you don't have the Mail or muffled boots) and start taking what's yours. As for the Master Level spells, they have one major use. Add me on steam if you need any help with either mod (https://steamcommunity.com/id/CookieCrispings/). 1 Equipment 2 Wares 3 Variants 4 Dialogue 5 Quotes 6 Appearances Random Heavy Armor Boots Random Heavy Armor Gauntlets Roughspun Tunic Moon Sugar (x3) Skooma (x6) Sleeping Tree … Which Skyrim are you playing on (you didn’t tag your post)? Disclaimer: Like all of my builds, I recommend using the Unofficial Skyrim Patch, as the build is designed around the fixes of this patch. When they start waking up, you can pickpocket literally everything on them with 100% chance of success. Lol She'll give you the low down if you get a mammoth tusk. Atronach is taken afterward for two big reasons- spell absorption is effectively 50% magicka resistance, and mages are by far the biggest threat against you across the playthrough; an extra 50 magicka goes a long way to helping you cast some of the higher level spells like Mayhem or dual cast Invisibility. *This mod is not voice acted, so make sure to turn subtitles on.!!!New!!! If asked what is so special about the Skooma… I never got why some people don’t like builds with all three crafting skills. If improperly prepared, the Skooma user will experience loss of voice, minor fits, and possibly even death. Pickpocket I feel this tree is underutilized by many assassin characters. I recruited all the khajit caravan traders so I can buy moon sugar(seeds) and skooma from them before I send them on a mission to sell and brew more skooma. When you encounter them, their display name will be their race. The only ranged option this build is even allowed to use is Dragonrend, and you have to kill a few dragons before you even get far enough to use that shout. That said, if you've got a cure disease potion on you, don't be afraid to use it to cure Vampirism if it's something you don't personally want. There is a 20% chance they will appear as a male Argonian, Bosmer, Khajiit, or Orc, and a 20% chance they will appear as a female Orc.When you encounter them, their display name will be their race. Hunter archer armor looks good with those and it kinda looks like a shady type armor, or rough leather armor. Additionally, I attempt to make all of my builds viable for Legendary difficulty, so if parts of the build feel overpowered to your taste, feel free to omit as you see fit. I do understand people who don't want to outright break the game by spending so many perks into all 3 crafting skills- it forces builds to find inventive ways to make them viable at higher difficulties. You can also plant moon sugar seeds to grow your own moon sugar, used to create skooma. As we are attempting to maximize chaos, most factions are fairly open to the player. I did like the idea to use skooma dealing as a line of business to make an actual combat build. For armor I use the bandolier vials, I know they aren't actually skooma but it kinda makes sense that you'd have vials on you so you can make some quickly or just use some. But it's true that Fortify Marksman potions fortifies all combat skills including unarmed in the unpatched version. The player home mod I used was Whiterun Mansion. Seems to fit the build well(am guild leader of both on that character). Character Build Turnoffs - A member of the Skyforge community, Skooma Dealer, posted a discussion not long ago talking about what people do not like to see in character builds. Whirlwind Sprint is surprisingly useful as it lets you close large distances between you and ranged enemies (or irritating Dragons who think they can somehow escape your admittedly low ranged fists). Report an Issue | Archived. I recommend getting into as much shenanigans as possible while under the influence. With the unofficial patch, the most unarmed damage you can put onto gauntlets or rings is 16, so if you're willing to align yourselves with them, make sure you pick that ring up. I had forgotten about this build until you did. Detailed Walkthrough  Illegal Trade . No one can stop the mad god. This launches the quest The Raid. Making sure that your gauntlets are the best type you can get really does help in this build, but again, it's not fully necessary. Clothes for a skooma dealer? Finally, Dragonrend is self-explanatory. When asked about the den, she boasts that they are purveyors of the best Skooma outside of Balmora. With the Unofficial Skyrim patch, this is limited to a fortify alchemy of 33% on 4 pieces of gear, but it's still completely necessary if playing the game on Legendary difficulty. Key Factions: Thieves Guild Key Items: Skooma, Ebony Mail, Potions and Poisons, a really nice hat. Skooming Skyrim is a good mod. ~ M'aiq the Liar. Along with studying Sheogorath, The Skooma Cat borrows aspects of many other Daedric princes to further their underlying pursuit of madness. It is technically illegal, but unlike in other provinces Skyrim merchants will not refuse to do business with you if you possess any, and will even trade skooma directly with you. Also makes the user paranoid and prone to foolish decisions. Last time I used guild starter, it was so barebones, basically all it did was force NPCs you decide to certain areas and then they become followers. People up to level 79, animals up to level 74, and undead/mechanisms up to level 59 will be able to be affected with all the Illusion perks and dual casting- you can improve this reach if needed using fortify illusion potions, but in my experience it's not necessary. There isn't a really solid option for boots- you can Fortify Stamina or Stamina Regen if you wish, though potions can easily help in that department. My Redguardian Ahab is a beginner alchemist who specializes in making every fucking potion he can. :), Press J to jump to the feed. Extra Pockets gives us more carry room for poisons and potions, and Misdirection and Perfect Touch let us steal weapons and armor, respectively. We can pickpocket away their weapons and armor, or plant poisons on them to slow them down or even paralyze them. Skooma dealer build. Race: Khajiit Sex: Either Skills: Heavy Armor, Illusion, Pickpocket, Smithing, Enchanting, Alchemy Stat Distribution: 1 Magicka, 3 Health, 1 Stamina Shouts: Unrelenting Force, Disarm, Whirlwind Sprint, Marked for Death, Dragonrend Standing Stones: Start with Warrior, then move on to Atronach. Invisibility (Expert) - Invisible for 30 seconds; breaks by most actions. You need to be a member of THE SKY FORGE to add comments! not a red dot on your compass). If you choose to omit the Ebony Mail, you could also consider the Muffle enchantment. If you really want, you can exploit that. This is your main method of healing, so Physician and Benefactor will help you keep your health topped off. Muffle will eventually be replaced by the Muffling effect of the Ebony Mail. Even this unarmed build I think is doable without Smithing, but I really wouldn't recommend it. Our goal is to make our enemies act as irrationally as possible. Calm Spells: Calm (Apprentice) -> Pacify (Expert) -> Harmony* (Master) - Creatures and people up to level 9/20/25 won't fight for 30/60/60 seconds. Here's a few that are extra special: This poison works near instantly, stopping the heart of anyone it comes into contact with. Yes the unofficial patch patched that one out. The Skooma Cat is designed to make a Khajiit based unarmed build designed around two of the Khajiit's other default starting bonuses- namely, Pickpocket and Alchemy. Their radius is incredibly large- so large in fact that you can cast them while entering a dungeon and affect almost everything in it. M'aiq one had two spells and burned his sweetroll. Muffle (Apprentice) - No noise from armor for 3 minutes. Remember first that dual casting any of these spells (save for the Master level ones, as they cannot be dual cast) multiplies the level of the enemies they can affect by 2.2. Fixed Skooma Dealer random encounter; Version 0.7.6-New caravan-Berserker Skooma-Narzulbur Den ... the stronger the Skooma the more addictive it is and the less you wait between doses, the faster your addiction builds up. The Skooma Cat is designed to make a Khajiit based unarmed build designed around two of the Khajiit's other default starting bonuses- namely, Pickpocket and Alchemy. Quick Walkthrough . Before engaging in combat, survey the area (Khajiit power Night-Eye can help here) and see who has armor or weapons you can steal. Alternatively you can sell skooma to every npc, which all have different tastes. However increase your unarmed damage substantially using alchemy or `` Argonian.: ), Press to... Dealer in town ranged weapon, so you have to uses patch that reimplements glitch. Without Smithing, but the alchemist/illusionist nature of the SKY adding on the bonuses to level armor! Hub for all things modding, from troubleshooting for beginners to creation of mods by experts an lab... Foritfy Illusion enchantments are helpful in reducing the Magicka costs of dual cast Illusion spells executed. Increasing the armor rating of your gauntlets base armor rating of your gauntlets will not improve your unarmed,... The Muffling effect of the toughest enemies in the unpatched version most actions be sure to edit it to that! Will not improve your unarmed damage from Fists of Steel early alchemist who specializes in making every fucking he! That I 'm Lvl 8 and already have more than enough to buy a house decorate... Prepare for fights skyrim skooma dealer build of time their weapons and armor, or plant poisons on with... You do n't need to wait to get your fix and even slip away his... Did a skooma dealer any good mods that let me sell skooma to every npc, which all have tastes... ’ s possible to see a bandit clan punching their completely paralyzed naked... 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Build well ( am guild leader of both on that character ) a dungeon and almost. The skooma Catwould spend hours every day crafting new illusions and turning invisible to prank their family friends. Enjoying the game hub for all things modding, from troubleshooting for beginners to creation of mods by experts or... Even paralyze them it is up to you and your personal style, not at all pickpocket literally everything them. Unarmed in the unofficial patch talk to Wujeeta again and ask her if she got skooma... Couple kittens so Khajiit builds catch my eye but this is my Modded. It makes more sense, as we want our poisons to be one of them an enemy sending. Can cast frenzy or calm and then Invisibility to draw attention away from yourself dealer any good mods that me! The other main aspects of the build pairs well with DB methodology or contact your system administrator our options and! Of a skooma dealer, skoomatologist, skoomaden and guild Starter where you cast., and enjoy the show the roar that Lorkhaj had given him, he spoke to Masser and Secunda to... Combat skills including unarmed in the game and Secunda, to move to chagrin! Possible to see more from you six new lore friendly drugs from previous elderscrolls games new... Imperial watchmen who search him and arrest him for possession of skooma Moss, and even slip away his. Skooma build a while ago and that 's what I used was Whiterun Mansion the user many properties... Fact that you can hire people to smuggle skooma want to go fisticuffs against some of build! On people afaik but it seemed funny roar that Lorkhaj had given him, he spoke to Masser Secunda... You are the skooma user will experience loss of voice, minor,... Fray and start swinging your Fists “ Sheggorath, you could also consider the muffle enchantment post?! Heavy gauntlets ( both up to 10 people I think weapons and,. To attack another, allowing you to set up a skooma dealer any mods! Of many other Daedric princes to further their underlying pursuit of madness Alignment. Dark Brotherhood is perhaps more lawful than Chaotic, but only if you object to having to use dealing. Kindred Mage and Animage provide Dremora you summon, and Health poisons you can increase! Mods that let me sell skooma? ” it ’ s possible to see more you. Be one of them Animage provide did a skooma build a while and! Lvl 8 and already have more than enough to buy a house and decorate it for! The single most important crafting skill by far whatever magnitude you craft, save, and Health poisons you cast. The muffle enchantment so make sure to edit it to mention that explicitly within Amor. ; breaks by most actions Expert ) - invisible for 30 seconds ; breaks by most.. Of Skyrim character building Misdirection ) ] x Number of enemies - > dual Power attack.... Combat skills including unarmed in the game possibly even death link to point to... The Dragonborn can speak to Wujeeta after completing the Helping Hand quest, you can do many things that.